ArcelorMittal – Industrial simulator “Coupling”

Device

Creation of an industrial training simulator for the supervision and operation of a strip accumulator. Physical workstation with controls, recreated and interfaced.

Target

Production personnel.

Objective

Mastering the supervision and operation of machines through various scenarios:

  • Job orientation,
  • Operation of operation and adjustments,
  • Replacement of worn parts,
  • Autonomous maintenance,
  • Fault analysis and troubleshooting interventions.

Montpellier Supagro – “Down by the sea”

As part of the master’s program at the University of Montpellier, students must apply their knowledge in a multi-stakeholder fisheries management simulation. “Down by the Sea” is a serious game in environmental economics developed by Audace for the Montpellier SupAgro Institute., under the guidance of the University of Montpellier. It allows students to better understand the issues related to reconciling economics and natural resource management, a subject at the core of social sciences teachings worldwide. Serious game developed in English.

Context

Each player represents a fisherman around a lake. The lake contains a given stock of fish that replenishes from one round to another based on the remaining stock at the end of the previous round.

To win the game, the player(s) must successfully manage resources and generate profit based on objectives imposed in each round. To achieve this, they must analyze and manage the appropriate individual and collective actions in response to the constraints posed by the resource.

On the other hand, the trainer, who plays the role of regulator, has the ability to freely weigh and configure the game sessions. They can implement taxes or quotas, introduce shocks, or provide information about the risks of resource degradation, among other things.

At the end, players are evaluated based on their individual and collective performances.

This serious game complements face-to-face training. In this regard, it allows:

  • Illustrating classical phenomena and socio-economic mechanisms.
  • Raising essential questions in environmental economics.
  • Facilitating the teaching of basic concepts in economics and other disciplines such as sociology, political science, law, geography, agronomy, ecology, hydrology, biology, etc.
  • Familiarizing oneself with the social issues underlying the studied systems.

Pedagogical Objectives

Be able to manage a fishery taking into account the economic criteria of resource management and competition between stakeholders in the industry.

Target

Students from Montpellier SupAgro and the University of Montpellier.

Synopsis

While walking in a fishing port, you catch sight of a boat in the distance. The smell of the sea breeze, the seagulls, and the sound of the waves bring back memories and awaken a deep-seated calling within you. Since you were a child, you have always preferred the fish section over the toy aisle. You decide to leave your job and finally embark on a career as a fisherman!

You join Fish and Chill, a maritime cooperative responsible for the operation of the northern sector of the Puragos Sea. Soon, a competition is launched among the various cooperatives: who will generate the most profit? But be careful ! It is also important to manage fish stocks properly to avoid running out in the future!

Initially, you will need to understand the environment and learn how to manage fishery resources. To assist you, you have a computer that provides real-time information on resources and how to exploit them optimally. Additionally, you have a fishing boat that will enable you to generate income. As you progress, different buildings will open, such as a store that offers new items. Don’t miss out on its exceptional offers to improve your equipment!

Gameplay

Multiplayer collaborative game supervised by an expert instructor.

Students control a configuration interface, can visit different premises and facilities at the port, make investments, and manage their operations.

The serious game has numerous settings and configuration options. Successive actions, alliances, and strategic choices modify the performance of fish resource management.

Specificities

  • Up to 100 players, grouped in teams of 10, can compete in this game of individual and collective strategy.
  • Each round is based on increasingly elaborate gameplay mechanics.
  • An algorithm developed by Audace is used to simulate the real impacts of actions, decisions, and interactions among players on the evolution of natural resources.
  • The game has been fully developed in English to facilitate its dissemination. Eventually, it is expected to be deployed in other French and foreign universities.

To learn more

Gwenolé Le Velly
Associate Professor, Montpellier SupAgro
UMR CEE-M, Building 26 – Office 421
Phone: +33 4 99 61 23 05
gwenole.le-velly@supagro.fr

Métrology – Serious Game Metro

A serious game to innovate in the training of industry personnel in the field of metrology.

METRO is a Tower Defense-based Serious Game. The player must apply their knowledge and deduction skills in the game!

its mission ? Succeed in configuring the defense towers that protect a city.

An artificial intelligence developed by CRIL (university research laboratory) allows the game to automatically adjust its difficulty level based on the player’s successes and failures.

Aix Marseille University : Micro-learning management

Aix-Marseille University wanted a simple and effective management training for its executives. Audace was commissioned to create micro-learning modules to complement the in-person training. They cover key management topics. The goal is to strengthen participants’ behavioral, managerial, and technical skills.

Device

The training meets the needs of the University of Aix-Marseille by adapting to organizational constraints and participants’ preferences. Indeed, they prefer to find solutions to their problems independently. The training consists of a series of quick learning sessions (micro-learning). These sessions supplement and enhance the in-person training program.

Content

The modules cover key management topics such as establishing a climate of trust, managerial courage, embodying a vision, preventing discrimination, leading meetings, and much more.

Each module features a unique scenario and presents a manager facing a specific situation. Learners thus have concrete and inspiring examples to address everyday managerial challenges. For example, one of the modules involves resolving a conflict between two employees to deliver a service on time.

Pitch : A file expected by a client has not yet been sent. Medhi, the manager, notices that tensions within his team are impeding the progress of the file. He must quickly find a solution to resolve the conflict between Juan and Inès, two employees who do not get along, in order to deliver the service on time! It is up to him to figure out how to rectify the situation…

Technical solution

The training is accessible via the Moodle LMS platform, providing participants with a personalized and immersive learning experience. Audace uses Plotagon® animation software to create animated scenes with configurable characters. The tool also offers a broad library of backgrounds, lip animations, and voiceovers. Additionally, the LMS integration facilitates participant management, assessments, and tracking.

Learning Objectives Strategic Issues

The training enables participants to master the behavioral, managerial, and technical aspects of management. It offers a skills upgrade for the managers at the University of Aix Marseille. They thereby strengthen their role as intermediaries and influencers within the university. Strategic goals include improving quality of work life, developing balanced managerial courage, and aligning with a common vision.

Pedagogy

Memorize > Understand > Apply > Analyze > Synthesize > Evaluate

The system adopts an immersive and playful pedagogical approach to foster learner engagement. The modules last between 4 and 6 minutes, with short screens of approximately 45 seconds each. Printable summary sheets are provided to facilitate the review of key points. The training promotes active learning and offers formative assessments with feedback. Game mechanics are integrated to stimulate participant engagement and encourage knowledge retention.

Thus, these micro-learning modules enhance the ability to lead and drive managerial actions. Managers benefit from an immersion in fundamental management concepts and become capable of addressing daily management challenges.

Supermarchés Match – Elearning “Drivers”

Supermarchés Match wanted to raise awareness among their employees and managers about the importance of drive-through customers. These customers have a significant impact, as their drive-through visit is often followed by an in-store visit. It is essential for Supermarchés Match to provide training to recruit and train managers and employees for the drive-through service and to improve the quality of their services.

Device

The training offered by Audace aims to raise awareness among Match employees about the application of best practices. The ultimate goal is to ensure that the customer receives a basket that meets their expectations.

The system covers the entire drive process, from ordering to delivery. All stages are included in a realistic simulation:

  • Customer order via the website
  • Receipt of orders in-store
  • Order optimization
  • Staff management for order fulfillment
  • Order processing
  • Management of the order chain to ensure timely delivery
  • Product selection

The module also addresses issues related to supply and product substitution. Learners are encouraged to put themselves in the customer’s shoes to better understand the stakes (for example, not offering damaged fruits). Finally, the last point focuses on optimizing the process. It covers aspects such as which route to take and how to streamline and save time in the store based on the order.

Synopsis

The solution proposed by Audace is engaging and playful. It features William, a new recruit who has just joined the Drive team at Match. Eager but very clumsy, he needs guidance. As an experienced colleague, you will be responsible for showing him the best practices for order preparation. Beware, as William is not only clumsy but also unlucky! You will need to stay alert as numerous setbacks will occur during the training. The module is brief and includes interactive simulations that are simple and dynamic to enhance learners’ performance in their roles.

Educational Objective

The training relies on engaging and straightforward activities to convey best practices. It focuses on educating learners about the “why” rather than the “how,” aiming to make them informed and responsible practitioners of drive best practices at Match.

It is intended for both employees and managers.

Strategic issues

The strategic goals are to retain drive customers, improve service quality, and encourage them to become mixed customers (both drive and in-store).

Pedagogy

The module does not rely solely on basic training aimed at transferring knowledge and assessing the learner through a multiple-choice quiz. Instead, it involves activities such as a drag-and-drop game where learners place items in the correct bag based on product type. This quick training, lasting about twenty minutes, serves as a springboard to the in-person training!

Kéolis Simulation “Operator simulation Game”

Device
Simulation (multilingual) of incident management. In this 3D simulation, learners must manage incidents that occur on railway networks. For this purpose, they have access to all the information and communication tools available in their control station. They must follow the procedure and their actions impact their indicators related to safety, passenger satisfaction, and internal communication quality.

Target
Railway network control operators (metro and tramway)

Objective
Allow operators to practice incident management

EDF – Industrial Digital Twin (IDT) CPY

Audace has developed a real-time 3D industrial digital twin for EDF, with the aim of facilitating the learning of technical manipulations in industrial installations. A digital twin is the hyper-realistic virtual reconstruction of a physical object.

Device

Staging of a hyper-realistic 3D reconstructed environment. Real-time technology allows for faithful reconstruction of object/learner interactions.

Target

Production personnel.

Objective

Simulate technical operations of EDF’s industrial installations.

CNES Procurement Procedure

The National Center for Space Studies wanted to equip itself with an elearning module as part of the training support course offered to project managers. This solution was intended to replace the face-to-face training program, which had a total duration of approximately 10 days. To achieve this, Audace Digital Learning collaborated with the subject matter experts from the Toulouse Operational Center.

This training system, consisting of e-learning, is accompanied by a summative and formative evaluation module. At the end of each stage, the learner is evaluated on the screens viewed in the form of multiple choice questions or activities. The objective is to achieve a 100% success rate in the evaluation. In case of error(s) by the learner, they are prompted to review the relevant screens, and additional feedback is provided to comment on their answers (correct or incorrect). The return to screens, in case of errors, is not iterative. If the learner makes the same mistake again, they have the option to review the relevant screens or proceed to the next chapter.

Target

Project managers need to be trained in procurement procedures.

Pedagogical objectives

  • To familiarize themselves with the rules and procedures of public procurement;
  • To acquire the basic knowledge required to carry out procurement processes in their various forms;
  • To avoid pitfalls associated with procurement processes.

Synopsis

Through this original e-learning which takes place in a futuristic universe, the learner is invited to carry out a mission to Mars. To do so, he will need to equip himself with essential tools. A robot accompanies him on his missions, guiding, advising, and questioning him, but unfortunately, it is not immune to some malfunctions… The learner must then act independently…

Discover the project with pictures

Opco 2i E-learning – Paper and Cardboard Industry

In 2021, UNIDIS (Union Intersecteur Papiers Cartons for dialogue and social engineering), in collaboration with CPNEF (National Joint Committee for Employment and Training) of the Paper and Cardboard Intersector, aimed to develop its digital training offerings for high-demand jobs in production and maintenance. With the support of OPCO2i, the inter-industry skills operator, UNIDIS turned to Audace for the design of 8 e-learning modules:

  • Paper machine
  • Paper-Cardboard Transformation Line
  • Communication and Teamwork
  • Continuous Improvement
  • Printed Electronics
  • Food Contact
  • Operation of a paper machine dryer section
  • Energy Efficiency

Interactivity, scenario development, gamification… To meet their needs, Audace Digital Learning has conceived an original creation inspired by the art of origami. The modules are accompanied by various activities and a voice-over by an actor, which adds positive emotions and enhances learner engagement, thereby improving knowledge retention.

These e-learning modules, used either in-person or remotely, are based on formative pedagogy: each module ends with a non-blocking assessment and provides the learner with corrections and feedback.

The expertise on the content of the modules will be provided by OPCO2i.

The modules will be delivered in SCORM 1.2 / SCORM 2004 format for integration into the Rise Up LMS.

Objective

To address the productivity and competitiveness challenges in the paper-cardboard industry, the aim is to develop the skills of employees, temporary workers, and job seekers.

Target

The training is aimed at all stakeholders in the Paper-Cardboard sector who wish to obtain a Professional Qualification Certificate related to the Paper-Cardboard industry :

  • Employees,
  • Temporary workers,
  • Job seekers
  • BTS students

Discover the project with pictures

TOTAL E-learning “Reciprocating Compressor”

Device

As part of the ongoing training for its employees, the French giant TotalEnergies entrusted Audace Digital Learning with the design of e-learning modules dedicated to the use of common tools in the process industry: reciprocating compressors. The objective is to enable its technicians to understand their operation, respond to malfunctions, and perform routine tasks to support them towards operational excellence.

This e-learning module also includes an immersive 3D capsule: an experienced external operator newly assigned to the sector must ensure that the machine is operating correctly while familiarizing themselves with the equipment.

Target

Operators at the production site (French speakers, English speakers, German speakers, Dutch speakers).

Objectives

Enable technicians to understand the functioning of reciprocating compressors, intervene in case of breakdowns, and perform routine operations.

  • Develop and make available common learning tools within the organization.
  • Develop the skills of the operations staff.
  • Enhance knowledge of equipment and operational modes.
  • Develop operational excellence.

In short, an online training tool to guide them towards operational excellence.

Accessibility

PC or tablet