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Glossary

digital learning

All | # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
There are currently 4 names in this directory beginning with the letter S.
SCORM & AICC

Definition
The norm SCORM “Sharable Content Object Reference Model” is a reference model for training broadcasted on the Internet. It allows to create structured educational contents.
It defines a standard for communication between training contents (modules) and platforms on which those are left and made available to the learner (LMS). It is based on pedagogical units or SCO.
The norm AICC “Aviation Industry CBT Committee” is a set of specifications for the content management in a LMS. It is very little used in Europe.

To remember:
The norm SCORM exists under several versions whose the most used are SCORM1.2 and SCORM2004. SCORM is an evolution of AICC. The norm allows information reading and writing such as: score, time spent, given responses, user preferences…

Extra
Environments are not all certified compatible with the standard; we find three levels:
Compliant: respect of the norm without having been tested.
Conforming : tested, functional; conform, but without all functionalities being taken over
Certified: tested and compatible by 100%
Some platforms can managed modules AICC, SCORM1.2 and SCORM2004.
It is possible to make a multi-SCO module.

SCRIPTWRITING

Definition
In e-learning design, scriptwriting is the stage of educational design. It’s about defining the narrative mode of the training. Transmissive, participative, active, quirky… It is the job of the educational engineer and the educational designer.

To remember
The scriptwriting is only possible once the perimeter and the content of the training perfectly identified.

Extra
According to the customer need (budget) and available sources, different levels of scriptwriting, from reintegration of the content provided to the design of a cinematographic scriptwriting in which the learner is in the centre (quest, game…). Most of the time, the educational scenario is a mix of notional contribution, evaluation exercises.

For example:
Level 1: not or little scriptwriting (content supplied by the customer)
Level 2: educational scenario mixing notional contribution / formative or summative evaluations
Level 3: Level 2 + cinematographic scriptwriting, integration of a story
Level 4:The learner is in the centre of a cinematographic scriptwriting, principle of quest, game.

SERIOUS GAME

Definition
Game whose purpose is not entertainment alone but learning. The goal is learners integrates the information / message / through the game. A Serious Game is a tool using new technologies to spread a message by an attractive way. This message can be pedagogical, informative, advertising, communicative or training, while having the playful aspect taken from the classic video game or using simulation.

To remember
The game mechanic, in addition to the fun aspect, brings a playful effect to achieve success: the player the player will start again until he gets the reward of victory. This method principally favours the self-learning by the succession of failures, reconsideration and problem solving.

Extra
Other used word:
• Advergame (in case of advertising message)

SIMULATOR

Definition
A simulator is a technical device allowing to reproduce in a virtual way the behaviour of a real phenomenon. The learner is entirely immersed himself in a virtual environment to learn to master a real situation.

To remember
The degree of realism of the visuals and the physical concepts influences the cost of development. The development of a simulator often goes through the following stage:
• Definition of the graphic universe
• Development of the physic engine (actions of player and reaction of object)
• Integration of scenarios

Extra
We also speak about virtual reality.
Ranges can call on other technologies such as:
• Augmented Reality
• Holographic rendering