UIMM – Electric Vehicle Gigafactory Simulation

The rise of battery gigafactories in France is creating a growing demand for highly qualified profiles in various technical fields. To address this need and highlight the opportunities in the sector, the UIMM  (The Union of Industries and Metallurgical Trades) turned to Audace to develop an immersive virtual reality experience. This innovative tool aims to attract new talent and spark interest, particularly during trade shows. Designed with the OpenXR standard, the application is compatible with the leading VR headsets on the market and combines playful learning and innovation to unveil the future of the automotive industry.

DEVICE

The VR simulation developed by Audace consists of two complementary applications:

  • Sector Discovery: The first application offers users an immersion into the world of automotive through virtual tours of factories, workshops, and assembly lines, enhanced with employee testimonials to provide an overview of the sector’s professions.
  • Serious Game: The second application invites participants to embody a character in a futuristic industrial environment, reminiscent of a hero like Batman. In a secret underground base, users must complete professional missions, handle objects, use personal protective equipment (PPE), and solve technical problems.

The missions take place in a central emblematic location, the Cell Center, where users can choose between a “linear story” mode or free exploration. Among the activities offered: managing an Electromobile 4.0 and conducting risk inspections in a workshop. The technical challenges and mini-games are designed to reflect the realities of work in a gigafactory, immersing users in the heart of the production processes.

Technology

Developed using Unity and compatible with the Meta Quest 3, these applications use the OpenXR standard to ensure compatibility with other VR headsets, thereby enhancing their accessibility.

OBJECTIVE

The goal of this project is to allow a wide audience to discover the professions in the automotive industry, particularly those in battery gigafactories, in order to spark vocations in a sector undergoing significant transformation.

TARGET

The system is aimed at the general public, especially employees on standby or undergoing career transitions, as well as job seekers, during professional trade shows organized by the UIMM.

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Renault – VR Serious Game for Electrical Hazard Awareness

DEVICE

This virtual reality training includes 3 levels. The learner experiences the risk of electrification. He then observes the effects of electricity on the human body and the sensations felt as it increases thanks to animations: tingling, changes in heart rate… until burning and paralysis. In this VR application, the learner can also carry out typical exercises, ensuring the choice of the right tools and compliance with safety protocols.

TARGET

Operators working on the assembly of electric vehicles.

OBJECTIVES
  • Know how to use Ohm’s law to associate batteries with electrical devices;
  • Know the effects of electricity on the human body;
  • Know how to identify breaches of security protocols;
  • Remind yourself of the need for PPE to protect yourself from electrical risks

TOTAL – E-LEARNING CENTRIFUGAL COMPRESSORSTOTAL

As part of the ongoing training for its employees, TotalEnergies has entrusted Audace Digital Learning with the development of e-learning training modules dedicated to the use of common tools in the process industry. Following ‘Centrifugal Pumps’ and ‘Reciprocating Compressors,’ this new e-learning program aims to train the Group’s technicians in the use of centrifugal compressors to guide them towards operational excellence.

Consisting of 3 e-learning modules, the program also includes an immersive 3D capsule dedicated to the practical application of the training. The operator must ensure that the machine is functioning correctly while familiarizing themselves with the equipment.

A pre-course and post-course assessment in the form of multiple-choice questions (QCM) allows for measuring the evolution of knowledge and the effectiveness of the training.

Target

Operators on the production site.

Objective of the digital training

Enable TOTAL technicians to understand the operation of centrifugal compressors, be aware of the risks associated with operating these machines, and know how to intervene in case of a breakdown. Finally, be able to perform routine operations.

Accessibility of the e-learning module

PC or tablet

ORANO – MANUT VR

The Manut VR application designed for Orano DS is a virtual reality training simulator dedicated to handling, securing, and rigging actions related to nuclear handling activities.

In this virtual reality training, the operator must place packages of various shapes and sizes into containers. In case of non-compliance with the performed actions, the learner can visualize the consequences of their choices (accidents, equipment damage, etc.).

Targets

Handling technicians working on nuclear sites.

Educational Objectives

  • Allowing first responders to access information related to best practices when performing actions such as securing or fastening loads, or securing a lift; 
  • Enabling experienced individuals to integrate methodological developments.

With the guidance of a trainer, the learner can thus practice various scenarios such as:

  • Loading a scaffolding rack with securing on a rolling cart.
  • Loading and lifting a container.
  • Loading of depressurizing agents and hose racks into a truck.
  • Loading equipment onto a flatbed trailer.
  • Loading metering boxes into a truck.

ORANO – MANUT VR Simulator

The Manut VR application designed for Orano DS is a virtual reality training simulator dedicated to blocking, securing, and slinging loads related to handling activities in a nuclear environment.

In this virtual reality training, the operator must place packages of various shapes and capacities into containers while avoiding several pitfalls, such as incorrect sling labeling, improperly positioned or damaged slings or hooks, and more. In the event of non-compliance of the actions carried out, the learner can visualize the consequences of their choices (accidents, deterioration of equipment, etc.).

TARGETS

Handling technicians working on a nuclear site.

OBJECTIVES

  • Allow first responders to access information relating to good practices to be implemented during interventions requiring bracing or securing loads or securing a lift;
  • Allow experienced people to reintegrate methodological developments.

Accompanied by a trainer, the learner can practice various scenarios such as:

  • Loading a scaffolding rack with blocking onto a rolling cart.
  • Loading and lifting a container
  • Loading vacuum cleaner and hose racks into a truck
  • Loading materials onto a flatbed trailer
  • Loading measuring boxes into a truck
  • Slinging

In order to allow immersion close to reality, the different 3D models, the character avatar as well as the environments are reproduced with a high level of realism.

TOTAL – ELEARNING CENTRIFUGAL COMPRESSORS

Elearning training system

As part of the continuing training of its employees, TotalEnergies has entrusted Audace Digital Learning with the design of elearning training modules, dedicated to the use of common tools in the process industry. After “Centrifugal pumps” and “Alternative compressors”, this new e-learning aims to train the Group’s technicians in the use of centrifugal compressors to   support them towards operational excellence.

Made up of 3 elearning modules, the system also offers an immersive 3D capsule dedicated to putting the training into practice. The operator must then ensure that the machine is operating correctly while familiarizing himself with the equipment.

An evaluation at the beginning and end of the course in the form of multiple choice questions makes it possible to measure the evolution of knowledge and the effectiveness of the training.

Target

Operators on production site.

Objective of digital training

Allow TOTAL technicians to understand the operation of centrifugal compressors, to know the risks associated with the operation of these machines and how to intervene following a breakdown. Finally, know how to carry out day-to-day operations.

Accessibility of the elearning module

PC or tablet

GRDF – Elearning “Complaints”

Every year, GRDF, manager of the natural gas distribution network in France, faces a significant flow of complaints. To guarantee the satisfaction of its 11 million customers, it is crucial to properly manage the complaints processing process: from their identification to the relevant response including possible compensation.

Device

In partnership with GRDF, Audace has designed fun e-learning training. It is intended to improve the skills of teams dedicated to processing complaints. This training is deployed in the form of three distinct modules. Each covers a crucial step in the claims management process.

Content

The training consists of three modules, namely:

  1. Complaint: Identify and record a complaint in the dedicated software.
  2. Analysis and Response: Analyze the claim, formulate an appropriate response and determine adequate compensation if necessary.
  3. Compensation: Determine the right level of compensation and correctly enter the associated details.

Technical solution

The system is accessible online and relies on creation tools such as Storyline and the Audace Framework. 2D and 3D animations, consistent with the GRDF graphic charter, bring a dynamic and immersive touch to the training. Animations can be synchronized with voice-over for a more engaging experience.

Educational objectives of the “Complaints” elearning

Ultimately, learners must be able to:

  • Identify, record and track a complaint
  • Analyze a complaint and propose an appropriate response
  • Determine the appropriate level of compensation and enter the associated details

Strategic issues

With nearly 10,000 complaints annually, GRDF must ensure efficient processing to maintain customer satisfaction. The system responds to the crucial need to control the complaints processing process, thus strengthening brand image and customer confidence.

Digital training pedagogy

The training is based on a fun scenario based on the myth of Ariadne and the Minotaur. The maze represents the complaints handling process, while the breadcrumbs symbolize the guidance tool for customers. This concept reinforces the assimilation of complex concepts thanks to a narrative and interactive approach.

Learners are challenged to master each step of the claims handling process, from identification to compensation. They must develop analytical, communication and problem-solving skills to provide adequate answers and solutions.

Game mechanics

The scenario of the myth of Ariadne and the Minotaur creates a playful dimension by encouraging learners to progress through the labyrinth of claims. Defeating the “Minotaur” represents the ability to adequately analyze and respond to complaints, while the “treasure” symbolizes customer satisfaction after effective treatment.

Orano – “Iclarec II” VR

Device

Iclarec II VR is a virtual reality (VR) training solution developed for Orano DS. This initiative trains operators to vacuum up migrating bodies at the bottom of a nuclear pool.

Content of the Iclarec II digital training

Iclarec II VR offers immersive training for operators. It makes it possible to simulate the suction of migrating bodies at the bottom of a nuclear pool. The functions of the Iclarec II include the clarification of swimming pool water and the suction of waste. Additionally, operators are trained through multiple scenarios. Each scenario represents a specific stage of the activity of suction of migrating bodies at the bottom of the pool.

Technical solution of Iclarec II

The operators uses a virtual suction cane. TheVR environment, for its part, faithfully reproduces a 900 MW type reactor building. Realistic immersion is enhanced by avatars equipped with personal protective equipment (PPE) that complies with safety regulations. Control of the Iclarec II is carried out with a boom held by the learner, providing haptic feedback for an increased immersive experience. The latter was designed to be as close as possible to the pole used in reality.

Educational Objective

VR training therefore allows operators to acquire the skills necessary to vacuum up migrating bodies at the bottom of a nuclear pool in an efficient and safe manner. Several criteria must be met to accomplish the mission successfully. Indeed, learners must master the procedures, handling the pole and managing hazards.

Teaching with Iclarec II

The device is based on detailed simulations and realistic scenarios. They highlight the precise manipulation of the suction pole and the resolution of maintenance-related problems. Built-in teleporters make it easier to move around virtual environments, enhancing the immersion and learning experience.

Test & Evaluation

At the end of the digital training, learners acquire specific expertise in vacuuming waste in nuclear swimming pools. They must follow the procedures step by step, and manage the various possible hazards such as pump flow.

Discover the other digital training courses carried out for Orano

SNCF – VR Sécumat application

The SNCF AR/VR Factory introduced “Secumat” in 2020, a virtual reality training application dedicated to crew on double-decker TGVs. It covers three essential areas of safety: preparation before departure, management of anomalies indicated by codes and the procedures to follow when stopping in the middle of the track. However, with technological developments, an update of Secumat was necessary. A special feature of this update was the need to adapt the application for wireless VR headsets. SNCF mandated the Audace company to accomplish this task.

Device

The Secumat application is a virtual reality (VR) training solution designed for crew on 2-decker TGVs. This application aims to improve the skills and knowledge of employees in terms of pre-departure verification, fault code management and mid-lane stopping.

Content

The Secumat application is made up of three distinct themes, each including several training modules of approximately 10 minutes:

  1. Pre-departure check: 2 modules
  2. Fault code management: 6 modules
  3. Stopping in the middle of the track: 2 modules

The goal is to provide an immersive and interactive experience that allows learners to familiarize themselves with essential procedures in a practical and efficient manner.

Technical solution

Audace has restructured the Secumat application. Instead of a single manager for all scenarios and a monolithic scene for 3D environments, a main manager was created for functions and interactions, with separate scenarios calling on these resources. This restructuring remore adable, scalable and robust code, facilitating testing and maintenance, and optimizes performance for standalone headsets.

Educational Objective

The training aims to improve the skills of crew on 2-decker TGVs in terms of pre-departure checks, fault code management and stopping in the middle of the track. It promotes safe and efficient operations.

Strategic issues

The update of the Secumat application demonstrates SNCF’s commitment to the training of its cabin crew. This results in more secure operations, increased performance and improved customer satisfaction.

Pedagogy

The application incorporates immersive and interactive scenarios, providing learners with the opportunity to practice procedures in a realistic virtual environment. Code restructuring, 3D optimization and interface improvements aim to create a smooth and intuitive learning experience.

Assessment of improvements

  • Restructuring the code for optimal organization
  • 3D optimization to ensure smooth performance
  • Transformation of interfaces for autonomous use in VR
  • Interactive tutorial to guide learners
  • Improved instructions and docked display for support
  • Interactive highlighting with haptic feedback
  • Ability to rotate the camera for a better view
  • Improved guidance feature for better experience
  • Simplified access to menus via the VR interface
  • Flexible error handling for a smooth user experience
  • Anchoring documents for optimal readability in VR

Test & validation

Audace follows a rigorous testing approach, involving internal and external users to ensure a flawless user experience. Ergonomic methods and tests in real conditions ensure optimal quality of the application.

Orano – “Waste Sorting” VR

Orano DS is responsible for waste management at numerous nuclear sites, particularly at the following three sites: Cadarache, La Hague, and Tricastin. The company aimed to develop VR training modules dedicated to waste management, with the objective of training operators in performing technical tasks.

This is how Audace designed a multi-site application with scenarios specific to each nuclear site. This application allows for the training and awareness of individuals in nuclear waste management and sorting. Ultimately, operators will be able to master the entire activity within ORANO and EDF sites.

Digital training content

The training consists of several scenarios, each corresponding to an activity present on a nuclear site.

Some examples of existing exercises include:

  • Radiological characterization: operating the contamination monitors, connecting the probes, functionality check with a source…
  • Packaging and sorting of waste inside and outside the containment area: waste packaging, performing a radiological characterization on the waste…
  • Filling a drum by docking: packaging a list of waste items
  • Discharge of waste through a bag ring: checking for contamination of the sleeve, inspecting impurities, welding…
  • Verification of packages before evacuation: identification, packaging, labeling…

Device

The environments of the three Orano nuclear sites are modeled in VR with their specific features. The modules are then integrated, taking their characteristics into account.

Regarding the modeled environment, the training activities take place within several facilities:

  • Cold locker,
  • Maintenance workshop
  • Waste sorting station

These are designed by integrating radiological conditions distributed via interpolation from the hot spot. Finally, to make the experience more immersive, the overall graphics are as realistic as possible. Environments, handling, texture and lighting effects have been modeled from site photos to be as close to reality as possible.

Gameplay

Within each scenario, the learner has freedom of movement. They can navigate throughout the environment of the rooms and airlocks, access scaffolding, and use various equipment. They can also select waste bags and personal protective equipment (PPE) according to radiological and safety risks.

The challenge for the learner is to complete their tasks safely.

  • Example 1: Check the scaffold’s compliance by verifying the reception sign.
  • Example 2: Measure the dose rate using a “Dolphy” radiometer on each waste or on the waste bags.

The trainer can trigger incidents during the simulation to test the learner’s response: dose alarm, lack of oxygen, depressurization system failure, presence of metals in the waste bags.

Pedagogical objectives

Under the supervision of a trainer, the main objectives of this application are to train operators in the various aspects of waste sorting in a nuclear environment in order to learn:

  • To use various dose rate measurement devices,
  • To collect and handle different types of waste present in nuclear environments
  • To label certain nuclear waste storage containers

In each scenario, the learner must complete specific missions. Throughout the session, their objectives are recorded and summarized in a PDF file detailing their progress. Therefore, in this application, there is no formal evaluation phase; success is based on the learner’s ability to achieve the objectives.

The ultimate goal is for the learner to be able to perform the activity in real conditions while adhering to the instructions of the nuclear sites.

Pedagogy of the "Waste Sorting" Application

The VR training allows for better training of Orano employees:

  • On one hand, employees can see and interact with nuclear environment concepts in a realistic virtual setting, which can help them better understand and retain the information taught.
  • On the other hand, they can make mistakes in the virtual environment without real-world consequences, which can help them learn more quickly and safely.

Finally, there is no need to prepare a room with waste to sort or to bring in machines for the training. This is a safe and educational alternative for training employees while saving on financial, human, and logistical resources (no need to move machines or prepare a training area).

Discover the other digital training courses carried out for Orano