Oxylane

Objectives

Digital Learning program aimed at raising awareness among various stakeholders involved in the design and industrialization of collections about the implementation of a new shared business software tool.

Creation of two successive motivational tools:

  • A teaser in the form of an animated film broadcasted via the OXYLANE intranet.
  • An online game that highlights the strengths of the new software.

Kéolis – Manager learning

Objectives

Multi-player training program for managers using collaborative tablets.

Each game session corresponds to the preparation, launch, and initial operation phases of the railway network.

Each manager plays their own role and oversees their department (marketing, safety, maintenance, operations, etc.). Each action impacts their own performance indicators, as well as those of their colleagues and the overall structure, by extension.

Air France – Pilot Training

Objectives

Development of certified e-learning modules for Air France cabin crew.

Pedagogical design with expert pilots and production for distribution on iPad. SCORM 2004 4th.

Discover the project in a video.

Arcelor Mittal – Industrial maintenance simulation

Device

Audace Digital Learning is pleased to have developed a highly realistic 3D simulation for industrial maintenance training in the steel industry.

This digital simulation software for industrial processes consists of 13 training modules:

Each of these modules consists of multiple 3D simulations that provide detailed insights into the operations and enable technicians to progress from acquiring basic knowledge to operational expertise. The tool also features an online and offline quiz generator, which includes question library management and the ability to customize the distribution mode.

This comprehensive digital training program for industrial maintenance was designed by Audace Digital Learning for ARCELOR MITTAL, a major player in the steel industry.

CARSAT – Winning Journey Serious Game

Indeed, the risk of road accidents is often underestimated, but it is a major occupational risk. It is the leading cause of fatal accidents at work: nearly half of the fatal workplace accidents among employees in the general social security scheme are road accidents. Some actions help to prevent them. It is in this context that Audace Digital Learning had the pleasure of producing this playful digital training for CARSAT, in the form of a mini video game.

Device

This serious game, with its original and game-inspired setting, challenges you to balance driving and coactivity!

In an ultra-playful setting, Audace Digital Learning and CARSAT have indeed created an application that demonstrates in a unique and educational way how even the smallest disruptive elements can lead to accidents during professional or personal journeys.

The driver must try to maintain optimal driving while engaging in other activities (using their phone, adjusting the radio, etc.). They will also have to avoid obstacles that appear on their path. The learner’s concentration is tested, and they become aware of the risks of multitasking. At the end of the journey, the learner must also be able to answer a series of questions correctly. This application complements an e-learning module.

And you, will you be able to overcome the challenges and safely reach your destination?

TEST THE GAME: Download it from Google Play.

Objectives

To make the learner truly aware that driving is an activity that requires full attention. Allowing oneself to be distracted impairs concentration and poses major risks.

Pedagogy & Innovation

In this serious game, Audace aimed to offer a purely playful environment in order to lighten the situation and facilitate memorization. The pedagogy is therefore based on the active participation of the learner. He is not a spectator but an actor in his own learning: in control of his fictional car, he himself becomes aware of the risks and dangers of coactivity while driving.

Inspired by first-person driving games, Audace uses gameplay and video game metrics to enhance learner memorization. Its quirky universe will give the game more longevity as it avoids an outdated approach.

Discover the project in a video.

Pulpe’Friction Application

Device

Developed for Repias (Network for the Prevention of Healthcare-Associated Infections) Nouvelle Aquitaine, Pulpe’Friction is a tool for evaluating professional practices (EPP) offered to healthcare facilities and medico-social establishments on the topic of hand hygiene.

It allows an investigator to quickly query (less than 10 questions):

  • Training program for healthcare professionals in a department on their hand hygiene practices at various key moments and their barriers to using hand sanitizer.
  • Training program for patients/residents in a department on their perception and the importance they attach to the hand hygiene of healthcare professionals and the information provided to them regarding their own hand hygiene.

This application developed by Audace allows healthcare facilities and medico-social establishments to obtain 3 out of the 18 public indicators of the national strategy for infection prevention and antimicrobial resistance 2022-2025.

Target

Professionals and patients of healthcare facilities and medico-social establishments.

Objectives

  • Deliver a team diagnosis on hand hygiene practices: self-reported compliance at different times of care, major obstacles, stage of change of the team.
  • Provide insights into patient perception ;
  • Offer a personalized action plan

Discover the project in a video.

Annecy Electronics / Exxotest – Virtual Twin “Volvo D8 Engine”

Exxotest® is a provider of solutions for the analysis of onboard communication networks and after-sales diagnostic tools. They also offer educational training solutions for maintenance to professionals in the automotive industry, including manufacturers, suppliers, integrators, and training institutions.

In this context, Audace Digital Learning has been entrusted with the design of an educational material in mixed reality for learning industrial machinery maintenance. Through augmented reality, the virtual twin of the Volvo D8 industrial machinery engine is overlaid on the actual equipment. The learner can then observe the operation of the engine and its functional systems, such as the air, oil, and fuel circuits. They can also discover technical information accompanied by quizzes and animations to facilitate their learning process.

CCLIN Sud Ouest – Serious game

OBJECTIFS

Le CCLIN Sud-Ouest et son Arlin Midi-Pyrénées cherchaient à développer un produit permettant d’obtenir une prise de conscience des professionnels de santé à la gestion des risques associés aux soins tout au long du parcours patient. Le Serious Game produit par Audace permet, au moyen d’une sensibilisation opérationnelle et ludique aux facteurs de risques, un changement de pratique des professionnels ayant pris de mauvaises habitudes.

Vivalto / Roche Laboratory – Serious game “Chimiorale”

Objectives

As part of a new protocol for oral chemotherapy treatment, the Vivalto group and Roche Laboratory wanted to support patients during their at-home treatment.

Audace has developed a Serious Game (available on PC and tablets) that allows patients to explore and master all the steps and stakeholders involved in their healthcare journey.

The game responses are transmitted to a secure platform that allows the nurse responsible for patient follow-up to view the results in order to tailor therapeutic education accordingly.

Summary sheets are integrated into the game and accessible to both the patient and all stakeholders involved in the healthcare journey.

Discover the project in a video.

Vertexa, a therapeutic tool – Serious game VR

Eating Disorders (TCA), such as anorexia or bulimia, affect nearly one million people in France, including a significant number of young individuals. Treatment resistance and frequent relapses are common challenges in the management of Eating Disorders. The nature of treating Eating Disorders is inherently complex. However, the complexity increases even more when the diagnosis is made late. Therefore, one of the major challenges of the French healthcare system lies in early detection and the implementation of appropriate interventions at the first signs of the illness.

Led by a team of doctors, psychologists, dieticians, and research associates from CH d’Arras, and developed by Audace Digital Learning, VERTEXA (Virtual Reality Therapy Exposition in Anorexia) is a therapeutic tool in virtual reality designed for healthcare professionals in private practice and their patients. Its objective is to enable early and innovative management of the disease.

This therapeutic and psychoeducational tool takes the form of gamified and immersive care journey, is the result of digitizing the content of therapeutic day hospital sessions for eating disorders (TCA) at CH Arras, recently certified by the Regional Health Agency (ARS) Hauts-de-France as a “specialized care offering for the management of eating disorders.”

Device

VERTEXA consists of various modules, each focused on a specific symptomatic trait of Eating Disorders (EDs).

In this immersive serious game, the patient, equipped with a virtual reality headset, becomes the protagonist of their own role… and their own care journey.

During 20-minute sessions several times a week, the patient can play and engage with the management of their illness in a playful and immersive environment that is reassuring and attractive. The “gaming” nature and narrative universe of the therapeutic game help to engage the patient, allowing the delivery of educational messages in an effective manner.

Several mini-games and therapeutic or psychoeducational workshops, whose mechanics have been imagined with the collaboration of Audace, are offered to the player. Their objective: to combat food beliefs or body image disorders.

To maintain the patient’s motivation throughout the treatment journey, the software offers a progression through levels of increasing difficulty. A system of achievements allows the player to unlock rewards and positively reinforce the changes accomplished in real life.

The medical teams also have the ability, through a dedicated web interface, to monitor the patient’s adherence and progress. Indeed, the tool allows the physician to obtain key indicators of the patient’s physical health evolution (e.g., automatic calculation of certain measurements) or mental health (e.g., daily self-assessment).

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Targets

Healthcare professionals in the community.

Patients suffering from eating disorders (often young population and increasingly technology-savvy).

Objectives

In the end, the advantage of VERTEXA is to make the expertise of a seasoned multidisciplinary team in supporting anorexic patients available to healthcare professionals who do not have access to such a care structure. This support is provided early on, before the worsening of the symptoms and the often delayed hospitalization. Indeed, early intervention is ultimately the only factor for a favorable prognosis in this condition.

Dr. Vincent FLORENT, MD PhD, nutritionist physician, head of the TCA (Eating Disorders) unit at CH d’Arras, clinician researcher at INSERM U1172 Lille Neurosciences and Cognition.

Discover the project in a video.