TOTAL – E-LEARNING CENTRIFUGAL COMPRESSORSTOTAL

As part of the ongoing training for its employees, TotalEnergies has entrusted Audace Digital Learning with the development of e-learning training modules dedicated to the use of common tools in the process industry. Following ‘Centrifugal Pumps’ and ‘Reciprocating Compressors,’ this new e-learning program aims to train the Group’s technicians in the use of centrifugal compressors to guide them towards operational excellence.

Consisting of 3 e-learning modules, the program also includes an immersive 3D capsule dedicated to the practical application of the training. The operator must ensure that the machine is functioning correctly while familiarizing themselves with the equipment.

A pre-course and post-course assessment in the form of multiple-choice questions (QCM) allows for measuring the evolution of knowledge and the effectiveness of the training.

Target

Operators on the production site.

Objective of the digital training

Enable TOTAL technicians to understand the operation of centrifugal compressors, be aware of the risks associated with operating these machines, and know how to intervene in case of a breakdown. Finally, be able to perform routine operations.

Accessibility of the e-learning module

PC or tablet

Sony and Pimax: New Developments for Headsets

Sony has introduced a new XR headset that stands out for its focus on spatial content creation. This headset, designed for professional applications, targets engineers, developers, and product designers involved in exploring and modeling 3D environments, as well as for testing and prototyping product designs.

Sony, the headset oriented towards spatial content creation

The headset is equipped with the Qualcomm Snapdragon XR2+ Gen 2 chipset and features two 4K OLED micro-displays, providing a high-quality visual experience. It also includes a transparency video feature and has a total of six cameras and sensors for spatial recognition and enhanced mixed reality experiences. The device is designed to support creators in crafting sophisticated 3D content, with collaborations planned by Sony with various 3D production software developers in both entertainment and industrial design domains.

Unique features of the Sony headset: its physical control options.

It includes a wearable ring accessory for intuitive object manipulation in the virtual space, and a hybrid stylus and controller for precise interaction and pointing. Another notable feature is the headset’s flip-up visor, allowing for an easy transition between virtual and physical environments without the need to completely remove the headset. This folding mechanism is particularly useful for professionals who may need to switch frequently between virtual and real tasks.

Overall, Sony’s XR headset represents a significant step towards integrating virtual and physical workflows in professional environments, providing an immersive and intuitive tool for spatial content creation.

Pimax Crystal, the virtual reality (VR) headset that redefines the standards of the visual experience.

Welcome to the technological world of the Pimax Crystal, a virtual reality (VR) headset that redefines the standards of the visual experience. This detailed analysis highlights the essential technical aspects that make the Pimax Crystal a future pioneer in the field of VR.

The exceptional clarity of the Pimax Crystal

The Pimax Crystal stands out with its revolutionary Pixels-Per-Degree (PPD) measurement, achieving an unparalleled visual clarity of 35 PPD. The visual experience is then significantly enhanced (on average below 20 for other headsets). Its QLED+Mini LED panels, with a resolution of 5760 horizontal pixels and 2880 vertical pixels, create an unparalleled visual experience.

QLED+Mini LED Panels

Featuring QLED+Mini LED panels, the Pimax Crystal provides a wider color gamut, deeper blacks, and local dimming mini-LED backlighting. This unique design ensures enhanced contrasts and vibrant colors, creating an exceptional visual immersion with vivid colors and deep blacks, providing a rich and vibrant visual palette.

Ergonomic Design, Balance, and Comfort

Beyond its visual performance, the Pimax Crystal offers a balanced weight distribution for optimal comfort. With a weight of 960g, this headset remains among the lightest on the market, ensuring a secure and pleasant fit. Its angular design redefines comfort standards for VR headset users. The interchangeable glass lenses ensure consistent visual clarity and sharp vision, providing an uncompromised visual experience.

High-Precision Eye Tracking

Featuring high-quality eye tracking operating at 120 Hz, the Pimax Crystal offers immersive visual control. The eye tracking system enables optimal visual rendering, with a Foveated Rendering system that dynamically adjusts image quality in the peripheral vision (outside the user’s gaze) for exceptional performance.

Two Powerful Modes: PCVR and Standalone XR2

Explore the two exceptional modes of the Pimax Crystal. In PCVR mode, immerse yourself in the virtual reality world with the power of a robust computer. Discover how the standalone XR2 mode provides a lightweight and mobile experience, with support for Wi-Fi 6E and planned wireless streaming features via WiGig (WiGig is an ultra-fast wireless technology for short-distance connections, ideal for high-definition streaming and wireless devices).

External Cameras for Station-Free Experience

With 4 external depth-sensing cameras, the Pimax Crystal eliminates the need for base stations. These cameras ensure precise tracking without requiring additional accessories, simplifying setup and enhancing user convenience. The external cameras also enable advanced features such as hand tracking and augmented reality, expanding the possibilities for interaction in the virtual world.

Despite some minor drawbacks, the Pimax Crystal provides an exceptional visual experience. This technical exploration reveals the convergence of clarity, technology, and comfort, positioning the Pimax Crystal (priced at 1999€) as a headset to watch in the world of virtual reality!

New augmented reality glasses, the Air 2 Ultra from Xreal, at CES 2024!

The Chinese startup Xreal (formerly Nreal) unveiled its augmented reality glasses, the Xreal Air 2 Ultra, at CES 2024. These revolutionary glasses, set to be available in March, stand out with two front-facing sensors enabling 6DOF tracking (the ability to detect movements in three dimensions, adding a dimension to the classic freedom of movement – up/down, left/right, forward/backward), providing an unparalleled immersive experience. Compatible with the Galaxy S22 and S23 smartphones, the Xreal Air 2 Ultra is equipped with Sony micro-OLED displays, offering a resolution of 1080p per eye with a refresh rate of 120 Hz in 2D and 90 Hz in 3D.

Featuring a sleek design and lightweight build

The glasses, with an elegant sunglasses-style design, weigh only 80 grams thanks to their titanium frames. Equipped with small directional speakers and two microphones, they provide an immersive sound experience. The glasses’ lenses can be darkened for increased immersion, with three levels of adjustment available.

Features.

The Xreal Air 2 Ultra requires a connection to a smartphone or computer via a USB-C cable. The Nebula software overlay allows the display of Android or Windows applications in the form of virtual windows within the environment. The glasses can map the environment in 3D, with a semantic analysis of surfaces. Hand gestures are tracked for intuitive interaction.

Compatibility and Price

Compatible with Samsung Galaxy S22 and S23, as well as computers running Windows or MacOS, the Xreal Air 2 Ultra is available for pre-order at 799 euros. Primarily aimed at developers, they promise to create the next generation of mixed reality experiences. The software development kit (NRSDK 2.2) will be available in March. This will allow our developers at Audace Digital Learning to explore advanced uses for these glasses in the development of innovative training programs in the future!

Comparison and Battery Life, the Drawback of These Glasses

While Xreal positions the Air 2 Ultra as competitors to the Apple Vision Pro, they stand out for a narrower field of view and less advanced technology. Their autonomy, dependent on the host device’s battery, provides approximately three hours of movie viewing on a smartphone. However, it’s important to keep in mind the price of these two devices, which adds to this difference: 799€ against approximately 3200€!

Growth of the Augmented Reality Market

The augmented reality glasses, booming in 2023, are evolving with the Xreal Air 2 Ultra. Despite some limitations, these glasses anticipate a new era of visual comfort and spatial features, driving the expansion of the augmented reality market.

The announcement of the Xreal Air 2 Ultra represents a significant advancement in the field of augmented reality, providing developers and users with an unprecedented immersive experience. Although presenting some differences compared to the Apple Vision Pro, these glasses pave the way for a new era of visual innovations. With promising features and an elegant design, they demonstrate the ongoing growth potential of the augmented reality market. Note: BMW has highlighted the integration of augmented reality into cars with the Xreal Air 2 glasses. AR indications guide the driver, overlaying navigation instructions in their field of vision, providing hazard warnings, offering a convincing demonstration of the future of AR-assisted driving.

NVIDIA ACE (Avatar Cloud Engine): A significant upcoming addition to e-learning?

Revolutionize Your Experiences with NVIDIA ACE: Intelligent Avatars for a Playful and Instructive Future.

NVIDIA Avatar Cloud Engine (ACE), a technological breakthrough enabling developers to create innovative digital avatars through generative AI. ACE offers easy customization, secure outcomes, and deployment flexibility, paving the way for realistic and engaging avatars. This could be a significant advantage for your future training programs. This project revolutionizes players’ immersion. Non-player characters (NPCs) become interactive, reacting realistically to players’ words, offering natural dialogues with the ability to speak to them through a microphone. The interactions are multilingual with a one-second latency.

Key Features of ACE:

Easy to Build – Highly Customizable: Customize ACE models without deep expertise, seamlessly integrate them into your applications for realistic avatars.

Secure and Consistent Results: ACE offers secure AI models (Audio2Face, Live Portrait, Voice Font, Riva, and NeMo) ensuring accurate and appropriate avatars in various contexts, addressing future demands, such as in training.

Flexible Deployment Options: Deploy avatars via the cloud, PC, public or private, in real-time or offline, offering total adaptability to developers.

Key Components of ACE :

AI Animation: Uses Audio2Face for realistic 3D animations, also facilitating the animation of 2D portraits with Live Portrait.

AI Speech and Translation: Provides accurate transcription (ASR), text-to-speech synthesis (TTS), and up to 31 bidirectional translations with NeMo. (More info : https://www.nvidia.com/fr-fr/ai-data-science/generative-ai/nemo-framework/)

Generative AI: NVIDIA NeMo provides language models for advanced responses, ensuring accuracy and security for avatars.

Exploration of Possibilities: :

NVIDIA ACE offers an innovative solution to developers, enabling them to create customized avatars or adopt processes specific to their application domain, such as customer interaction and intelligent services. In the gaming industry, development with NVIDIA Kairos introduces intelligent non-player characters (NPCs), ensuring natural interactions through ACE via NeMo, Riva, and Audio2Face. Finally, real-time communication is optimized by NVIDIA Maxine, which integrates real-time translation and speech synthesis, with the addition of Riva for immersive global-scale communication.

In summary, NVIDIA ACE propels avatars to new horizons, offering seamless integration into digital experiences. From gaming to real-time communications, ACE paves the way for a future where avatars become a significant addition to interactive experiences, particularly in future training scenarios. Imagine being able to interact in real-time with an avatar that provides you with more information about your training; that could be a significant advantage!

The GAI, star of CES 2024

Already last year, generative artificial intelligence (GAI) was the star of the Consumer Electronics Show (CES) in Las Vegas, just two months after the launch of ChatGPT by OpenAI. This year, the trend is confirmed at this new edition of the trade show: AI will be increasingly used in sectors such as health, finance, logistics, and education, thereby transforming the way these industries operate.

The Industry Giants highlight the GAI:

Nvidia, renowned for its contributions to large language models (LLMs), has unveiled a hybrid solution combining the power of its graphics processing units (GPUs) with cloud computing. This approach meets the growing demand for GAI and extends to sectors such as 3D modeling and video game. Intel, its direct competitor, announces a new generation of processors focused on GAI and expresses its commitment to integrating GAI into future automotive fleets.

At the event, Volkswagen announced the integration of ChatGPT into its vehicles. LG, on the other hand, plans to infuse its household appliances with GAI to enable them to provide verbal guidance.

Industrial Metaverse: How Siemens Aims to Shape the Future

Among the major industry players present, Siemens unveiled significant advancements aimed at creating an industrial metaverse, merging the physical and digital worlds for innovative collaboration through artificial intelligence (AI). Siemens CEO, Roland Busch, emphasized the opportunities presented by this metaverse, allowing individuals to collaborate in real-time to address challenges in the physical world.

One of the key partnerships announced is with Sony, focusing on the development of immersive engineering. Siemens and Sony are collaborating on a solution called ‘NX Immersive Designer,’ scheduled for release in 2024. This innovative solution combines Siemens’ NX software with Sony’s new spatial content creation system, including an extended reality (XR) headset. This XR technology provides a virtual and augmented experience with high-quality 4K OLED micro-displays and controllers for intuitive interaction with 3D objects. The demonstration shows how engineers at Red Bull Racing can overcome traditional constraints by immersing themselves in the industrial metaverse.

At the same time, Siemens is strengthening its collaboration with Amazon Web Services (AWS) to facilitate the creation and deployment of generative AI applications. By integrating Amazon Bedrock into Mendix (Siemens Xcelerator’s low-code platform), customers can easily select and integrate generative AI models without requiring specialized programming skills. This collaboration streamlines the development of intelligent applications, enhancing productivity by simplifying tasks such as machine documentation search and suggesting equipment adjustments. Generative AI provides a user-friendly interface for interacting with information, thereby accelerating the development process while ensuring security and confidentiality in data handling.

In summary, Siemens is actively committed to shaping the future through key partnerships and technological advancements, aiming to realize the concept of the industrial metaverse through immersive engineering and generative AI solutions. The CES 2024 highlighted the growing appetite for GAI, suggesting that this technology is on track to become the standard for all economic players. This wave of innovation recalls the advent of the web in the late 1990s, marking a major turning point in the global technological landscape. Stay tuned for these exciting developments, as the future of learning has never been more promising.

Serious Game in VR: An immersive experience to attract new talents to cybersecurity at Naval Group

On the occasion of the FIC 2023 trade show, Audace was entrusted by Naval Group with the mission of developing a new VR serious game.

The objective is to attract the attention of visitors to the cybersecurity management at Naval Group and introduce them to this exciting sector in order to attract future talents. The serious game is based on an analogy between a cyber-attack and an attack at sea. The players, equipped with virtual reality headsets, they must counter malicious underwater drones, implement countermeasures following an intrusion into the automatic identification system of the radar, eliminate false detected ships with a “cyber cannon,” restore order to the GPS system, which has also been targeted in an attack…

The game takes place in an ultra-realistic environment, enhanced with haptic effects for a complete immersion. This virtual reality experience, both attractive and educational, has successfully “hit the target”. A fun and effective way to raise awareness about cybersecurity at Naval Group!

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The Reunion Chamber of Commerce and Industry is investing in VR-based simulators for logistics vehicle driving training!

The Reunion Chamber of Commerce and Industry (CCI) has recently acquired three virtual reality training simulators developed by Audace. These simulators allow for the training of future logistics equipment operators. They prepare them for the different Certificates of Aptitude for Safe Driving (CACES®). The simulators are intended to be used within the Campus CIRFIM (Regional Interconsular Center for Industry and Trades Training), a training center operated by the CCI of Réunion.

Simulation for secure and certified training

Audace will soon deliver three of its VR training simulators to the CCI of Reunion Island. The Chamber of Commerce and Industry is dedicating these devices to the Campus CIRFIM, one of its branches dedicated to training. Their choice focused on two forklift driving simulators and one “PEMP” (Mobile Elevated Work Platform) driving simulator. The “turnkey” solutions will be delivered in July to the Campus CIRFIM, ready to be used by the learners.

These simulators are intended for the training of young people and individuals undergoing career transition, with the aim of obtaining the CACES certification. They complement real-world training on actual equipment, both in terms of familiarizing learners with the real equipment beforehand and helping them learn to manage hazardous situations afterward. They provide learners with an immersive and realistic experience. Thanks to these tools, learners can train effectively and safely by facing realistic situations.

The C3 and C5 forklift simulators

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Among them, the C3 and C5 forklift simulators enable self-paced training to master safe driving. The training is conducted in two phases:

  1. Practice of driving in virtual immersion

To learn how to drive and master the risks. Several scenarios simulate real-life conditions for practice in a logistics warehouse. Each scenario presents risky situations: delicate maneuvers, ramp crossings, pedestrian and vehicle traffic, obstacles on the ground, etc.

  1. Driving analysis

To evaluate driving: issuance of a detailed educational report.

All the learner’s actions are analyzed. His driving behavior and adherence to expected safety rules are assessed. The software keeps track of all data for each learner and scenario performed for the trainer’s reference.

The aerial work platform (AWP) simulator

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As for the aerial work platform (AWP) driving simulator, developed in collaboration with AFTRAL, it aims to achieve the following objectives:

  • Validation of skills in the operation and driving of aerial work platforms (AWPs)
  • Learning to drive as part of initial training before training on a real machine (reducing the time required to mobilize the actual aerial work platform and increasing availability of trainers)
  • Refresher training for aerial work platform operation (no need to mobilize an actual aerial work platform)
  • Safety: Learning risk management
  • Productivity: Learning timed operation of aerial lifts

Driving simulators prove to be extremely valuable tools for capturing the interest of Generation Z, motivating them to pursue training in high-demand occupations. Furthermore, they represent a significant advancement in enhancing safe driving practices, particularly in fields where work-related accidents leading to injuries and downtime are still unfortunately too common. Indeed, investing in such training tools is an essential (and cost-effective) approach. It allows for a combination of attractiveness, efficient training, and prevention of occupational hazards.

Manitou, a leading company in material handling equipment, is strengthening its safety culture through a playful training program.

Page de couverture du module de formation sur les 10 règles d'or de la sécurité pour les employés de Manitou

As a company specialized in the manufacturing of handling and earthmoving equipment, Manitou has established ten golden rules of safety to ensure the protection of its 5000 employees across 140 countries. To strengthen this safety culture within the company, Manitou is launching a playful training program. It is designed for managers, executives, technicians, and employees at the headquarters. This initiative aims to ensure that the golden rules are not only known and understood but also implemented throughout the entire group.

A TRAINING PROGRAM TO SENSITIZE EMPLOYEES TO THE GOLDEN RULES AND RISKY SITUATIONS

Manitou, a French company with international presence, stands out for its innovations in the field of handling, lifting, and earthmoving equipment. The group strives to improve the performance of its machines, ensure user comfort, reduce the total cost of equipment ownership, and minimize their environmental impact. Manitou also aims to prioritize the safety of its employees by launching an extensive campaign on the subject.

The main objective of the training conducted by Audace is to raise awareness among employees about the ten golden rules of safety in the company and ensure their compliance. They should also have the ability to identify risky situations.

When games become an inductive pedagogical approach

The module uses an inductive pedagogical approach. Learners learn the golden rules by solving concrete cases. Two levels are available. In the first level, learners can retry if they make mistakes. In the second level, they receive feedback but cannot try again.

Using a board game inspired by “Trivial Pursuit,” the player rolls the dice and moves their game piece forward. At each square, a question related to a specific theme related to the company is asked (industry, environment, construction, etc.). If he answers correctly, he is rewarded with a “Golden Rule” card. It’s up to him to find as many correct answers as possible to build up his collection! Indeed, he needs them to win the challenges that arise during the game. To solve them and win, he must play the right “Golden Rule” cards.

Pitch : A cataclysm has destroyed the infrastructure and industries. It is up to you to rebuild the essential elements for the prosperity of your group of survivors. Will you be able to accomplish these tasks while preserving your health and that of your companions? During a journey presented as a board game with a deck-building card mechanic, the learner will have to successfully complete their mission and come out alive. !

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The training implemented by Manitou helps strengthen the safety culture within the company. Participants have the opportunity to build the ten golden rules of safety themselves. The game mechanics, such as the game board and playing cards, make the training interactive and engaging. In addition to its playful aspect, this e-learning enables learners to understand and analyze risky situations. The golden rules thus become an integral part of their knowledge and skills in terms of safety.

Vertexa: An Innovative VR Tool for Early Management of Eating Disorders

Eating Disorders, such as anorexia and bulimia, affect a large number of people in France, including a young population. The management of these disorders is complex, especially when the diagnosis is made late. To address this, a team of healthcare professionals from CH Arras has developed VERTEXA (Virtual Reality Therapy Exposition in Anorexia), a therapeutic tool in virtual reality aimed at enabling early and innovative management of these disorders.

VERTEXA: VR at the service of eating disorder management

Eating disorders are increasingly prevalent in France, affecting nearly one million people. Unfortunately, treatment resistance and relapses are common. One of the major challenges in the French healthcare system is to diagnose these disorders as early as possible and to implement appropriate interventions at the onset of the first symptoms. This is where VERTEXA comes in, an innovative tool that uses VR to provide early and innovative care for eating disorders.

The VERTEXA project was initiated by a multidisciplinary team including physicians, psychologists, dieticians, and researchers from CH Arras. The program, developed in collaboration with Audace Digital Learning, is based on the digitization of the content from therapeutic day hospital sessions at CH Arras. And recently, it has been labeled by the Regional Health Agency (ARS) of Hauts-de-France as a “specialized healthcare service for the management of eating disorders.” VERTEXA aims to facilitate access to care for healthcare professionals in urban areas and their patients suffering from eating disorders. How? By offering an immersive and engaging therapeutic experience.

An engaging and educational immersion in the management of eating disorders.

The VERTEXA device consists of several modules. Each one focuses on a specific symptom of eating disorders. Thanks to a virtual reality headset, the patient becomes an active participant in their own role and treatment. The sessions last approximately 20 minutes and are conducted several times per week. They allow the patient to actively engage in the management of their condition within a reassuring and engaging environment. Indeed, by adopting a playful and narrative approach, VERTEXA promotes patient engagement and adherence to the treatment. It then offers the possibility to convey important educational messages to the patient.

The therapeutic game offers several mini-games and workshops, developed in collaboration with Audace Digital Learning, aimed at combating false beliefs about food and body image disorders. To maintain the patient’s motivation throughout the treatment journey, the software offers a progression with increasing levels of difficulty. The game unlocks rewards, which positively reinforces the changes achieved in the patient’s real life.

The medical teams also have the ability, through a dedicated web interface, to monitor the patient’s adherence and progress. Indeed, the tool allows the doctor to obtain key indicators of the patient’s physical health progress (e.g., automatic calculation of certain measurements) or mental well-being (e.g., daily self-assessment).

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“Ultimately, the advantage of VERTEXA is that it allows healthcare professionals who do not have access to a comprehensive care setup to benefit from the expertise of an experienced multidisciplinary team in supporting patients with anorexia. This support is provided at an early stage, before the symptoms worsen and hospitalization becomes necessary, which is often delayed. Indeed, early initiation of treatment is the only prognostic factor in this pathology. ”

Dr Vincent FLORENT, MD PhD, nutritionist physician, head of the TCA (Eating Disorders) unit at CH d’Arras,

clinician researcher at INSERM U1172 Lille Neurosciences and Cognition.

“The Metaverse is Dead, Long Live the Metaverse”

On May 16th, AUDACE participated in the seminar “The Metaverse is Dead, Long Live the Metaverse” organized by the Aristote association at the premises of École Polytechnique in Paris Saclay. AUDACE was able to share its experience with the Metaverse during a Use Case dedicated to the use of this type of platform in professional training.

Despite its young age, the Metaverse already wears a cloak of shadows and speculation. Like the phoenix, the Metaverse disappears and reemerges, always more fascinating and promising. How can we ensure the long-term sustainability of this type of platform? How can we make it efficient for professional use, especially in training?

The Metaverse: A constantly evolving virtual universe.

The concept of the Metaverse refers to an online virtual world that provides a shared and persistent digital space where users can interact and engage in various activities. It is often described as a space where the boundary between the real world and the virtual world becomes blurred, integrating elements of virtual reality, augmented reality, online gaming, and online social networks. Users are represented by avatars and can contribute to the creation of content and the evolution of the virtual environment.

The history of the Metaverse dates back to ideas and concepts that have emerged over the decades. Neal Stephenson popularized the concept in his science fiction novel “Snow Crash” in 1992, depicting a virtual world called the “Metaverse.” The early incarnations of the Metaverse can be found in the virtual worlds and massively multiplayer online games of the 1990s and 2000s. The emergence of immersive devices such as VR and AR headsets has brought new perspectives to the development of the Metaverse.

Closely linked to the Metaverse, video games contribute to its popularity.

The future of the Metaverse: Virtual meetings, digital economy, and ethical challenges.

As for the future, the Metaverse’s future is constantly evolving and generating increasing interest. It could become a virtual meeting place for people from all around the world. Furthermore, it facilitates the digital economy with commercial opportunities and virtual marketplaces. Lastly, it stimulates creative and cultural collaboration. However, it also raises challenges and ethical questions. These challenges include privacy protection, online security, and content regulation.

That is why the development of the Metaverse depends on several key factors, such as technological advancements and investments from companies. It is also important to consider user adoption, interconnectivity, and standardization. Lastly, there are virtual economy and monetization considerations, as well as regulations and legal frameworks.

Towards immersive and collaborative learning...

In the professional domain, the Metaverse can be used to enhance remote meetings and collaboration. It can also be employed for training, learning, and creating virtual workspaces. For businesses, it is even more relevant for organizing professional events, data visualization, and modeling. Finally, it can also be involved in business-to-business commerce.

Specifically in terms of education, the Metaverse goes beyond immersive learning. It promotes immersive and collaborative learning. Learners can practice with colleagues from around the world in the Metaverse. They can also work with a trainer on a digital twin, solve problems, and share ideas, regardless of their geographical location. They can also benefit from multi-user simulations of work situations and interact with each other without taking risks. Audace has already had the opportunity to successfully develop initial Metaverses for companies like Orano and AFTRAL.

In conclusion, the Metaverse is an ever-evolving concept that offers a potential for innovation and transformation in various fields, from the gaming industry to the digital economy and professional training. Its future will depend on technological advancements, user adoption, corporate investment, and the establishment of appropriate regulations.

ORANO - Serious Game - Prévention des risques
BRIDGESTONE Assemblage Final
VERTEXA (TCA) - Serious Game VR
ORANO Smart Maintenance Manuella RA
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