Air France – Pilot Training

Objectives

Development of certifying e-learning modules for Air France onboard personnel.

Pedagogical design with expert pilots and production for distribution on iPad. SCORM 2004 4th.

Discover the project in a video.

CARSAT – Winning Journey Serious Game

Indeed, the risk of road accidents is often underestimated, but it is a major occupational risk. It is the leading cause of fatal accidents at work: nearly half of the fatal workplace accidents among employees in the general social security scheme are road accidents. Some actions help to prevent them. It is in this context that Audace Digital Learning had the pleasure of producing this playful digital training for CARSAT, in the form of a mini video game.

Device

This serious game, with  an original video game-inspired setting, challenges you to balance driving and coactivity!

In an ultra-gamified setting, Audace Digital Learning and CARSAT aimed to create an  application that shows in an original and educational way  how even minor disruptive elements can lead to accidents during professional or personal trips.

The driver must try to maintain optimal driving while engaging in other activities (using their phone, adjusting the radio, etc.). They will also have to avoid obstacles that appear on their path. The learner’s concentration is then put to the test, and they become aware of the risks associated with coactivity. At the end of the journey, the learner must also be able to answer a series of questions correctly. This application complements an e-learning module.

And you, will you be able to overcome the challenges and safely reach your destination?

TEST THE GAME: Download it from Google Play.

Objectives

To make the learner truly aware that driving is an activity that requires full attention. Allowing oneself to be distracted impairs concentration and poses major risks.

Pedagogy & Innovation

In this serious game, Audace aimed to offer a purely playful environment in order to lighten the situation and facilitate memorization. The pedagogy is therefore based on the active participation of the learner. He is not a spectator but an actor in his own learning: in control of his fictional car, he himself becomes aware of the risks and dangers of coactivity while driving.

Inspired by first-person driving games, Audace uses gameplay and video game metrics to enhance learner memorization. Its quirky universe will give the game more longevity as it avoids an outdated approach.

Discover the project in a video.

Orano – Simulateur “Jumper VR”

Target

They are called “jumpers”: with a jump of less than a minute into the heart of nuclear installations, they are tasked with performing preparatory actions for maintenance on steam generators. Training and preparation for this activity are therefore essential for them.

Device

To ensure conditions close to reality, Orano DS has chosen virtual reality. Equipped with the standalone Oculus Quest 2 headset and immersed in a hyper-realistic environment, learners practice their mission, from familiarizing themselves with personal protective equipment (PPE) to technical training for timed maintenance tasks.

The use of VR allows learners to experience stress and dosimetric risks during this timed exercise.

Nestlé Purina – 3D simulation “Workplace accidents”

Device

Workplace accident simulation with 3D reconstruction of the scene. Visualization of the sequence of decisions that led to the incident. The reconstruction is part of a “workplace safety” database.

The user can visualize the sequence of decisions that led to the accident. The simulation is used by the prevention specialist to concretize and analyze the risks. At the end of the reconstruction, the Lessons Learned (REX) process allows for the construction of a root cause analysis and the development of an appropriate prevention plan that is shared with the production team.

Objectives

To strengthen employees’ awareness of the importance of following instructions.

Tool

Workplace accident simulation with 3D reconstruction of the scene. Visualization of the sequence of decisions that led to the incident.

The reconstruction is part of a “workplace safety” database.

Discover the project in a video.

Orano Serious Game – “Risk Prevention”

Device

You can never be too cautious!

Designed for personnel working in nuclear sites, the latest Serious Game developed for Orano aims to significantly enhance risk prevention. In order to strengthen learners’ engagement and also to surprise them by taking them out of their comfort zone, which is the familiar universe they know (sometimes too well!), the approach chosen was to shift the training. The scenario was thus inspired by the TV series “Lost”.

Pitch

A plane crashes on a deserted island, and upon waking up, the player finds themselves alone. However, they can communicate with a correspondent via radio. This correspondent will guide the player to survive. To achieve this, the player will have to perform a series of maneuvers, each addressing a specific risk associated with the reality of nuclear agents’ terrain.

Match Drivers : raising awareness of best practices

The “drive” customers at the heart of Match supermarkets’ strategy

Match supermarkets have understood the importance of “drive” customers in their business. In order to improve the quality of their dedicated service and recruit managers and employees specialized in drive-through operations, Match supermarkets have turned to Audace to provide a tailor-made e-learning training. The training sensitizes learners to the “why” rather than the “how” in order to make them informed and responsible actors in implementing best drive-through practices at Match supermarkets.

The training program thus reproduces the entire drive-through journey, from placing an order to delivery. All the steps are mentioned in a realistic simulation :

  • Customer order via the website
  • Receipt of orders in-store
  • Order optimization
  • Staff management for order fulfillment
  • Order processing
  • Management of the order chain to ensure timely delivery
  • Product selection
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A playful storytelling approach for an engaging training

The training also addresses issues related to product supply and substitution (learners are encouraged to put themselves in the shoes of the customer to enhance their understanding of the challenges), as well as optimizing the process to save time.

To make the module engaging and playful, Audace has created a storytelling experience around William, a clumsy (and unlucky) new employee who needs guidance. The learner is invited to train him by presenting the best practices for order preparation. He will need to stay vigilant because many unexpected events will occur during this training.

Short, the module includes simple and dynamic interactive simulations to quickly make learners more proficient.

According to Edgar Dale (1900-1985), a researcher and professor in education, after 2 weeks, we remember:

  • 10 % of what we read
  • 20 % heard
  • 30 % seen
  • 50 % seen and heard, or demonstrated
  • 70% by participating in a discussion or giving a presentation
  • 90% by experiencing or living through a situation

Discover the project in a video.

Wiconsulting – Fire simulator

Fire Training ?
Ignite the virtual fire!

E-learning training on tablet + a simulation device
A turnkey solution for fire safety training.

“The employer shall take the necessary measures to ensure that any outbreak of fire can be rapidly and effectively fought in the interest of the rescue of workers.” Article R4227-28 of the French Labor Code regarding fire safety

To meet the objectives of fire safety training, which include being able to react during a fire, knowing the essential rules for building evacuation, conducting an extinguisher-based fire suppression attempt, isolating risks, and notifying emergency services, Audace Digital Learning and Wi-Consulting have developed a fully digital training solution. The learner discovers and memorizes the theory thanks to the elearning module. They then practice using the fire extinguisher through virtual reality simulations. Several scenarios have been designed (fire in a trash can, fire from brake pads in a parking lot, etc.) with varying levels of difficulty. Now, it is allowed (and even encouraged!) to play with fire (virtual, of course)!

SNCF Elearning “Terrorist risks”

Despite the strengthening of anti-terrorist action at the national and international levels, the activity of terrorist groups is  increasing. France is not immune to their actions, as the attacks in recent years have shown. SNCF faces a particularly high level of terrorist threat. It is therefore necessary for agents to adopt this “safety culture” in all areas of the Group’s activity, and particularly for professions carried out in Establishments Open to the Public. This is why SNCF pentrusted Audace Digital Learning with the creation of a elearning.

Device

With the approach of the Olympic Games and the Rugby World Cup, SNCF wanted a program that could enhance the knowledge of its teams in terms of safety rules, especially in the event of terrorist actions.

Composed of 5 modules, this training is structured around 4 main points:

  • Understanding the context
  • Analyze
  • React
  • Transmit

The last module is dedicated to assessment.

This fourth module of “transmission” takes the form of a sports activity (inspired by the world of the Olympic Games). The learner starts in the locker room, then warms up, goes into competition, and finishes with the podiums.

It will be possible to monitor the learner’s progress. The module establishes a context and objectives aimed at familiarizing participants with security culture animation tools and using them appropriately according to the circumstances. The final phase will be to transmit all the appropriate behaviors to be adopted to the employees.

Target

All operational and functional managers.

Objective

To be able to disseminate knowledge about terrorism and security to a large number of agents. The training program primarily aims to meet the need for quickly and widely transmitting information to a large audience.

Pedagogy & Innovation

The module’s originality lies in its playful aspect. This approach is based on a strong pedagogical concept, which is to learn and to facilitate learning. This is an important aspect, as the learner receives knowledge that they will then need to be able to transmit themselves. Thus, in the first three modules, they have the role of a “student” and then take on the role of a teacher in the fourth module.

The idea is that all employees, once they have gone through the previous modules, know how to communicate to their colleagues the best practices and reflexes in case of a terrorist threat.

The training in one sentence: Learn, communicate, and transmit the acquired knowledge.

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Bonus

In line with this training, Audace has developed a more generic security model, starting with a module on “Vigipirate” (French national security alert system), followed by “Monitoring, Alerting, and Managing Acts of Malice” (such as track damage, theft of electrical cables, or fire incidents in bins), and a final module is expected to be released soon on contacting relevant individuals. The objective of this program is to help the learner distinguish between serious incidents and minor incidents.and how to act accordingly.

Supermarchés Match – Elearning “Accueil en entrepôt”

Every company must provide safety training for employees upon their arrival. This training aims to inform employees about the preventive measures to be applied and the actions to be taken in case of an accident. Safety training should notably cover topics such as movement within the company premises, work execution conditions, and the actions to take in case of an accident. For a long time, these training sessions took place in face-to-face settings, which were occasionally successful due to the presence of an engaging trainer, but often… they were long and boring. Indeed, the welcoming of new employees is a crucial moment during which a positive image of the company should be established in their minds to promote integration, trust, and safety.

More and more companies are choosing to rely on Digital Learning to strengthen the commitment of their new employees through courses that are as complete as they are fun based on elearning modules or serious games. The main objectives pursued are primarily:

  • Instill a corporate culture and strengthen commitment
  • Make the training more appealing through a tool tailored to digital natives
  • Improve the retention of information delivered and thus enhance safety by transitioning from a passive to an active mode
  • Lighten the schedules of managers and occasional trainers
  • Streamline the training process by having the ability to train at any time.
  • Reduce the training time.

Audace has thus been involved in creating several onboarding programs for clients as diverse as Orano (welcoming contractors in nuclear power plants), Poivre Rouge (welcoming team members in restaurants), Parc Astérix (welcoming new seasonal employees), Supermarchés Match (welcoming new hires in fresh warehouses, dry warehouses, and stores)…

The winning combination for this type of program remains more or less the same: inductive pedagogy, gamification, and information retrieval.

Inductive pedagogy is based on the approach of addressing knowledge items through questioning and challenging the learner. In a second step, what we call “feedback” delivers knowledge in a clear and precise manner. The benefit of this method is to make the learner truly engaged in their learning process.

Gamification, on the other hand, aims to create emotion. Without attention, there is no understanding, and therefore no memorization. To achieve that, there is a prerequisite: creating a “positive emotion.” To do so, it is necessary to rely on motivational factors such as presenting puzzles that tap into our desire to find solutions, offering rewards, arousing curiosity to provoke the desire to explore and discover, and creating surprise through the use of irony, metaphor, and unexpected elements.

Finally, to ensure memorization, it is essential to encourage information recall through formative assessments throughout the course and summative assessments at the end of the course.

In certain cases (for complex concepts or significant risks), it can be beneficial to combine the initial onboarding modules with spaced learning, which aims to combat the forgetting curve. The implementation method of such additional training relies on several evaluation phases to adjust the content to the learner’s reality. The evaluations help identify the concepts on which the learner has more or less difficulty.

To do this, the evaluations are divided by “themes” (or concepts) in order to easily analyze the results obtained. The idea is therefore to create a “question bank” so that the tool can adjust the different evaluation phases to the learner’s results by selecting the appropriate questions at each phase (without ever repeating them).

A crucial element in implementing a “spaced learning” tool is the timing between different evaluation phases. Ideally, the reminders should be positioned at the exact moment when the learner starts to forget. Determining that moment is complex since each learner has different predispositions for retaining information.

The algorithm developed by scientist Piotr Wozniak provides a “rational” approach to the concept of forgetting and allows for the definition of a schedule (adapted to the desired level of memorization): Day 7, Day 16, Day 35, for example.

Having doubts ? Accompany Edith Aurial, senior reporter for a famous magazine specializing in distribution and main character in the “Warehouse security welcome” elearning collection from the distribution brand Supermarchés MATCH. With her assistance, gain an understanding of the operations of a fresh or dry warehouse at MATCH, identify the main risks involved, and learn and apply the essential safety rules. Welcome on board!

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Supermarchés Match – Elearning “New Store Arrivals”

The recruitment process doesn’t end with the final interview! To facilitate the arrival of new employees in the warehouse, Match supermarkets have chosen an elearning module.

The integration of a new employee is a crucial phase to build a connection and raise awareness about the company’s best practices. Thanks to these e-learning courses, the new arrival discovers in a fun and educational way all the information essential to their new position: equipment, documentation, specific constraints linked to activity in a cool or dry warehouse or in a store… An integration course well oriented, for a perfectly controlled position!

Target

New employees in the store.

Objectives

  • Understanding the activity in the warehouse or in the store.
  • Identifying the main categories of risks.
  • Understanding the safety rules to be followed.

Discover the project with pictures